Theme park game playstation




















At the first naming screen, set your name as "bovine" if you have put it incorrectly you should hear a cry of "Yeah" after you have selected the tick. In game hold down the "X", "Square" and the circle key to activate and you will receive cash more if you hold it down longer as well as having all rides, shops, and features becoming available. If the cheat works then a message box should come up saying that you've just cheated. The longer you press down the keys the more cash you receive.

While entering the nickname, set the name to "dead" And if done correctly you'll hear the sound of the guest going "Yeah" Once you start your play press the A, B and C button all at once. You'll hear a continuous sound playing. This will unlock all rides, shops ,and features as well as a large amount of money "holding down all 3 for will grant 1m for every second the buttons are held". Then while playing the game, enter one of the following codes to activate the corresponding cheat function:.

First, get or build a shop. What size image should we insert? This will not affect the original upload Small Medium How do you want the image positioned around text? Float Left Float Right.

Cancel Insert. Go to Link Unlink Change. Cancel Create Link. Disable this feature for this session. Rows: Columns:. Enter the URL for the tweet you want to embed. Choosing a slower game speed will increase the game response speed though game time will be slower of course. Q: "Due to your bad park planning A: The places people usually get stuck are in queue lines, under attractions, and sometimes on the bus stop!!

Identify stuck people that are walking but stay in the same place. People stuck in queue lines can get freed by emptying the line e. A: They should get unstuck when the queue moves, or when the queue is emptied do this by turning the ride off and on. Q: My mechanics get stuck A: Sometimes mechanics like to have lunch in comfortable places they can't get out of.

When they are called to repair a ride they get stuck continually answering their radio. Simply pick them up with your "tweezers" and put them somewhere else.

Q: My handymen get stuck in "turbo mode". A: Picking them up with your "tweezers" should also fix up this problem.

Q: "Your XXX ride has gotten so old you should replace it". A: Unless you want the ride to blow up leaving unmovable debris , you need to locate the old ride and replace it. Q: Black arrows over handymen. A: This means that the handyman has a route assigned. Q: Visitors don't follow queues, paths, etc A: Naughty aren't they ;- Q: Bikers in the park.

A: Bikers are attracted by two things: litter and fast rides. Q: Everyone left my park. A: Chances are you accidentally pressed 'O' and closed the park. Q: How do I make more money? Learn to wheel'n'deal on the stockmarket to make a packet! Q: How can I make the little people happy? A: Ask them what they think LMB on a person with the query tool ,!

Q: How to get the satisfaction levels up. A: Turn on the fireworks display. A: Have a few entertainers at the entrance to hand out umbrellas, so that the little people aren't effected by the weather. A: Put in more exciting rides. A: Lower the gate fee.

Q: Why are so many little people wandering around hungry and thirsty when I have shops everywhere? A: The little people may not be able to find your shops. Use signposts to advertise their position. A: Your prices may be way to high for the average little person. A: Selling balloons, etc to the little people helps them forget how hungry and thirsty they are. Q: How do I know what prices to charge at my shops?

A: The best way to set the prices is to "ask" the little people. Start by adjusting the prices in large steps, and watching what the little people say as they go by. If they are hungry but it's too expensive they'll say so, if not, they'll buy something.

Once you have the price roughly right, you can spend a bit more time fine tuning the price if you really want too. Q: I have completed all the research, but I missed out on some of the objects. A: This is probably a bug in the game? Q: I have completed all technology research before researching all the rides. Can you get updated versions of these rides? A: Some sort of research strategy may be required here, so that you can still research ride updates after you have finished researching all rides?

If you hit a problem, this is a useful place to check to see if you've become a bug victim. Any poorly described sections of the manual should be enhanced here.

This can be done as follows: 1. Select the attraction you want to rename and open it's info screen; 2. Bring up the name editing box by LMB clicking on the attraction name at the top of the info screen; 3.

Edit the attractions name; 4. LMB Click the "tick" button to finish. NOTE: The "cross" button in the editing box doesn't seem to work.

So to leave an attractions name unchanged simply change it to what it was originally. Nice as it is to be able to do this, this can make it harder when it comes to finding your rides that need replacing: - the Advisors warning uses the default name anyway; - all rides of the same type are renamed, not just one ride.

You use handymen to clean the mess up. However, handymen left on their own, will quickly disappear to happily mow the lawns forever, while your park turns into a waste refuge! To keep each handyman on track, you can use the zoning functions to assign them cleaning routes. A couple things to keep in mind with handymen zoning are: - the route is a loop that passes through all control points reachable from the handyman's current position ; - the route can only follow the park paths and ride queues; - any route that covers disjoint sections of path will only be patrolled in the sections that the handyman can reach without leaving the park paths in fact when you are in the zone editing mode, only those sections of the route "reachable" by the handyman will be shown ; Handyman zones are assigned as follows: 1.

Select the handyman whose zone you want to work on place the handyman on a path with the "tweezers" if necessary ; 2. LMB click the zoning button. This will toggle the handyman zoning mode. In this mode two extra buttons are available: - the "erase zone" button; - the "add control point" button.

Select the "add control point" button; 4. LMB click on the path in the places you want the zone to pass through.

As new control points are added, the zone route shown with black shading is extended to include the new control points. Note: you can only have up to 8 control points in a zone. LMB click on the zoning button when you have finished assigning the zone to exit the handyman zoning mode. Your handyman will now obediently patrol his zoned route picking up the litter as he passes by.

When the little people pass a signpost and see something they like, they will walk in the direction the signpost points. Each signpost can point to: - 1 ride white sign ; - 1 shop red sign ; - the exit blue sign. Placing Signs: 1.

Select the signpost tool; 2. Select the object to point to: With the signpost tool: - LMB click on a ride selects white sign pointing to that ride - LMB click on a shop selects red sign pointing to that shop - LMB click on the exit selects blue sign pointing to the exit 3.

LMB click on the path to place the sign. When placing a new sign, the sign will be placed so that it points "towards" the selected object. Adjust the sign if necessary by LMB clicking on the sign with the signpost tool to rotate the sign. Note: clicking on an existing signpost only rotates the sign whose colour matches the current colour of the signpost tool.

Note: The little people trust that the direction the sign points actually points to the attraction, so make sure you orient the sign as described in step 4 above to point in the direction the little people should walk to get there. Caution: Close signposts should generally point away from each other. Close signposts that point towards each other might trap little people between them who are interested in the objects of both signposts.

Success in the stock market depends on having a fundamental knowledge! The goal is very simple: Buy low, Sell high;! In ThemePark, the main challenge for the stock market amateur is mainly!

You can count on unowned company shares being available at three times:! The above knowledge can be made use of in the following way:! Companies are added a few at a time for the first few years! You can take this opportunity to acquire initial! Clearly, no-one wants to own bad shares, since as their value drops,! However, they may not stay bad forever,! When stock obtains a high enough value, the existing shares are!

These extra! ThemePark makes things even simpler, since the major financial changes! When the advisor tells you this, you know you are in for a long game! However, the following! The first thing to know is all the common places the little people do! So here's a few:! Next, we want to make sure that we do not spend numerous minutes searching!



0コメント

  • 1000 / 1000